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Sep 5

Competitive Redesign of de_train - Updated with Custom Train Models

One week ago, I released the first iteration of my competitive redesign of de_train. I was thrilled to see the community buzzing about the new map.

While creating a map that is enjoyable and designed for competition was my primary goal, the next thing to address was the aesthetics of the map. CS:GO has produced some beautiful maps and I hope that de_train_ve can also fit into that category.

I hired the extremely talented Lenz “penE” Monath to help address the issue of the outdated train models. His most recent projects include contributions on the latest de_cache as well as cs_museum.

Along with updating the train models, I’ve also made a few minor tweaks and bug fixes per community feedback.

DOWNLOAD DE_TRAIN_VE ON THE STEAM WORKSHOP

Server operators not using the Steam Workshop version of the map will need to update their files manually to be compatible with the new version of de_train_ve.

- REDESIGN PROCESS -

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- TRAIN COMPARISON -

de_train_ve (old)

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de_train_ve (new)

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- DE_TRAIN_VE OVERVIEWS -

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- CHANGELOG -

Map Wide

  • Implemented custom train models
  • Increased the height of all trains
  • Removed short ladders from sides of bomb trains
  • Added additional unobtrusive detailing
  • Added four different colored train variations to both improve aesthetics and allow players to more accurately communicate locations

A Bombsite

  • Replaced “4 lane” train on the CT-side with a “flatbed” train. Player can no longer see clearly over smokes.
  • Decreased length of bomb train so a bomb planter is less exposed to CT-mid (“Z”) and CT spawn ramp
  • Increased height of both e-boxes to allow player to use e-box when jumping from train-to-train
  • Increased length of ladder train to allow player in CT-tower to jump to the train
  • Moved “6 lane” train on the T-side closer to T-middle to allow T’s easier access outside and decrease sight lines from CT-mid (“Z”) and CT-tower. 

B Bombsite

  • Increased length of train near upper ramp to allow player mode latitude to strafe between upper ramp and parallel train
  • Increased length of pop-dog train to create a greater distance between the CT side of pop-dog and the T’s closest bomb plant zone.
  • Moved flatbed closer to the upper ramp ladder, to allow more variation in T and CT positioning
  • Re-added railing by “Z” connector train to allow player to jump from the railing to the top of the train

Bug Fixes

  • Fixed bomb disappearing when planted on train tracks
  • Fixed bug where bomb could get stuck in T-spawn behind the sandbags
  • Fixed bug in brown hall where player could be boosted above the lower ramp